On Tuesday 22, we attended the presentation of FIFA 11 in the Palacio de Deportes de Madrid. The event was presented by Ian Jarvis, producer of the game in its PC version, and David Rutter, nothing more and nothing less than the producer of FIFA manager in the next-gen.

At the launch were announced little new about what we told you already, but the main changes we see how the game is being consolidated into a beta that is already 75% and presented as the following strengths:

New pass system

The pass has a manual component, we must control the power forever.
With Fifa 11 will not be as easy tiki-taka play mediocre teams could do so far. In the words of Rutter’s the end of “playing ping pong.” Now we can draw on the skills of players like Xavi, Cesc and Iniesta, since the players can only stun the opponent as we wish. If we try to do the famous “cage” with pins bad teams are likely to end up giving the ball because of an inaccuracy or poisoning to leave us losing possession.

Improved artificial intelligence, especially goalkeepers

Players without the ball are not static but uncheck launch, seeking space, retrieve the drag defensive position behind or to relieve the middle of the field. The goalies now are manageable, they read plays better and to rectify their actions if there are rebounds.

The players are more like their namesakes.
Custom players

EA has spent great efforts to customize the players. They have up to nine models incorporating standard bodies and 130 other players bases to achieve a realistic body in the aspect of the players unheard of until now. Many efforts have aimed to represent the highest reliability with the big stars, playing his gestures and practices in the field or working in the celebrations for the movements to joints and facial aspects are identical to those of reality, they call thatPersonality +. There will also be a tool that allows editing entirely by players and teams from the computer.

New leadership of the new ball and dribbles.

You do not need to memorize a thousand combinations to break out of the opponent, simply the new way of driving the ball it will be enough to advance on goal. Watermarks reserved for the players who actually used in reality as Robben and Cristiano Ronaldo, cases that customize the type of dribble.

New stadiums and incorporation in the Russian league

In FIFA 11 we find 20 percent more realistic stadiums. Another novelty is that we can access and learn a little bit better the Russian League this year and will join FIFA.

More rebounds, more realism in the fighting melee

Another of the big news is undoubtedly the change in melee fights. The game in the Fifa 11 is more contact, and we see the infighting gained prominence and realism in some phases of the game. For example, a player short and small, can end up biting the dust if you dare to face a very black and tall. They also appear more rebounds, which gives the feeling that the game is closer to English football. Still, have told us that they are still working to give more fluidity to the game, and we may see some changes in the final version.

The actions of the parties is, if anything, more robust.
Changes in the audio

From now on you can put your own songs or songs and put them in the middle of the game. So you can create a custom anthem for your computer or record screams of encouragement that will surprise your colleagues. Even though it was rumored that could be shared, EA has finally ruled out this option because of problems with copyright, among others. Spanish commentators continue to be the mythic Manolo Lama, Paco Gonzalez, who despite his break with the SER has not missed an appointment with FIFA. As a curiosity, we should add that (finally!) Would correct the name of the temple and you will be called Barca Nou Camp. They also predict that the inevitable failures comments can fix with patches.

A new way of replacing the 15 seasons Be a Pro
Elimination of Be a Pro replaces it with a Career Mode.

Have been removed and the manager mode Be a Pro mode and have built a career mode where you can be a player, coach or player-coach. For 15 seasons you will see how it improves your team. There will be two periods of signings and not just your league, also in the whole world to see that there is movement and not just you who is improving his squad. But they have improved, “and will not be the case in which you’ll see Ronaldo in Luton,” says Rutter.

According to him, too, “we have incorporated a lot of feedback to Be a Pro”. It seems that the rewards or penalties that gives you the machine will be better managed, do not play games on the same day … and also seek to incorporate new ideas, international calls, private life of the players, who can still make it go better.

All of a series of improvements that raise the game and can place it as the best football simulation ever. And although, a priori, FIFA has not made major changes, just play a few games to find out that you will never again play FIFA 10. Impressive especially the new AI goalkeepers and players without the ball, and the total realism in the appearance of the players, to the point where we can see how it is soaking the shirt if it rains or the gestures of anger thatfootball players do flesh and blood.

Although when you first look to him a little bit you have to relearn how to play (especially in the passes manually), it is very natural and you realize the impact of lack that made improvements designed both care by EA. There are still things to polish and others by revealing (what will happen to Leave Season mode or Virtual Pro) but as every journalist present agree is that things look good, very good! We are eager to pass quickly the two months leading up to the launch and we can enjoy this game for all soccer.

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