EA Sports makes us reach 2012 version of his classic football game, leaning on a license is unbeatable as FIFA. The guys from Canada have since the arrival of this generation a level unattainable by rival Konami, especially technical and visual level. But it has been very clear from the first and very best versions of this series on current platforms that the technique greatly affects the gameplay, something that is still demonstrably moving only see each other. While PES is affected by an animation engine obsolete and insufficient, FIFA has a smooth animations and a number of well above its rival. And that’s counting the Konami game this year has substantially improved the speed of the animation transitions and response to the pad, somewhat closer to what was expected of them this generation.

With FIFA12 has also become clear that if something does not have EA Sports programmers, is complacency. Instead of simply using what they had done and update certain elements of the game, as well as databases, have struggled to get more edge to an attempted simulation more than pleasant, more fun and more than deep. They put all eggs in one basket to add new aspects that affect the entire game both in attack and defense, but this year the palm takes the defensive side. When trying to balance the offensive and defensive variants, one must take into account the opportunities given to both as to the other, and all factors affecting both. If the attack side of the carousel had a very extensive dodges and feints, something must be done to match the defense at that level of complexity …

And this idea has worked what has been called one of the clearest and key developments this year: defense tactics. This new system is aimed precisely contention that effort: to contain the attacks of the opposing team. This has totally changed when defending controls in previous years (which can also activate the configuration for which it becomes comfortable with this system, but be advised that online level may only be using the new system and will not want to get used to again return to traditional), and given a new more conservative approach, but also more strategic, more realistic. The mentality has to change to the force due to the difference in approach in a way to defend (which is to now) with the previous one (more focused on the pressure and 2 to 1 defensive).

For this new system is designed a button to “scramble” where our top player possible routes of entry to the area or passing lanes, until it loses its position and avoid breaks in speed. Also moved using the button of “theft,” concrete action to put the foot and try to steal the ball. Now each time the button leads to theft independent animation and needs to be carried out until the end, resulting in a steal if successful or a loss of position, balance and reaction time if we fail. Measure will need to know very well when to intervene. The chances of either outcome are diametrically opposed, and while one can make us steal a ball in midfield, the other can leave the front just before the goalkeeper … thus when we think when you put the leg and defend the area only. We may also ask for help from a fellow to defend and cover more area more passing lanes, leading to attempts to make theft coverage, which can make it go forward one, but the next by the pressure can rob you the ball. These are designs that level but appear bright approach, put into practice are not so much as promised … but we will discuss later.

We must also point out another reason that’s being taken into account when to attack, and is the new “Dodge accuracy.” This Dodge is to take greater control of the ball in tight spaces (against a band in a corner inside the area surrounded by defenses ,…) and take advantage of shifts and changes of direction in a small area of ​​land . If something was missing from FIFA was an exhaustive control of the ball in short millimeter, and with this system is intended to cover dribbling his absence and give the user more outlets in attacking positions and moves. Have also been enhanced in some players considered the “brains” of your equipment (Xavi, Ozil, Iniesta ,…) a broader view of the play, and a higher value on accuracy when a pass . They have expanded their field of vision to “read” the play more clearly and quickly to give the pass is higher than in the other players, something quite normal and due to this kind of players. It is easily noticeable development in this regard.

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