Upcoming: Halo Reach

After closing brilliant trilogy that was witnessed in the third installment developed by Bungie, a strategy game through and the constant revision and enhancement of the Halo 3 multiplayer, one of the most played on Xbox Live for the past three years and constant dispute with the two Modern Warfare, Activision and Infinity Ward, the beta of Halo: Reach is already here. Privileged few have been tested early. But for most D-day is already here.

The announcement of this prequel, chronologically speaking, the universe in which we have met the Master Chief and company has had a brutal impact. Halo is pure madness in the biggest market of all, the U.S., and their games are eaten with devotion. Still has gained more importance with Reach because of information that pointed this quarter as the latest FPS Bungie in the series. They have never closed the door to re-create a Halo in the future, but the latest information as far away enough of the flagship Microsoft. The company’s agreement with Activision to create multiplatform games seem incompatible in the short term, in fact focus on the universe that has risen to the top.

The expectations are very high. Another product for the series, Bungie’s latest work until further notice and, of course, the propaganda machine that has already run away. They specialize in it.The campaign ‘Believe’ that accompanied Halo 3 is still remembered. So far we have seen a trailer which is the human birth of a Spartan, with a technique similar to that used to promote the expansion, with real people ODST. It is not the only thing. Bungie’s words making sure that the game will be a revolution or, without going further, a number of statements in which they dare to assess the beta as something exceptional, they serve to feed the hype very well-known monster. We took another look at the beta just before leaving the general public.

Robust and efficient
The first thing players will find themselves when put into the hands of the beta will be a sober and somewhat obscure menu which may choose only two options: Matchmaking and film.Bungie, as usual, gives a tremendous support to users to watch games, snapshots, and all types of material on what’s going on Live. Players can, as usual, recorded their last games on the network, upload and share you want and, within these, see how they played their opponents. Nothing new, but surprisingly, also available in a Beta. It is interesting audiovisual documents for about 15,000 users who are enjoying some days of the initial contact with the multiplayer.

The search of games is still fast and efficient. Somewhat surprising given that the bulk of players is far less than we see in Halo 3, sold in cold blood since his departure and that to this day remains the most played on Xbox Live. We can choose all sorts of features to adjust to maximize our choice, and divide by levels allow some do not feel under to real pro players.During long sessions we play with users from around the world, both Spanish and the rest of Europe or North America. And the system created by Bungie works like a charm, without annoying lag that can crossfire A variation to any opponent, something that happens in games like Gears of War, for example. Before you begin, whoever can get lost in the character customization options, more complete than previously seen.

BFBC2

The world of first person shooters has undergone a constant evolution since its inception.Pleasant are the memories of those early attempts, Maze Wars as kick-off and Doom as memorable. In those first moments praised the single player experience for a few years later, seeking new sensations with multiplayer modes of all types. Then began the real evolution in this genus until our days, where Modern Warfare is presented as undisputed king of online gaming sessions around the world.

The only release that seems to dare to rise against the tyranny of the Activision title is this Battlefield Bad Company 2, the sequel to one of the great surprises contemporary small latest in a long chain attached to the illustrious games tagline ‘Battlefield ‘. This saga directed predominantly to the multiplayer side of the genre has managed to evolve in a way that he knew from his first delivery, Battlefield 1942, which hit the shelves worldwide in 2002 (although the spiritual origins of the saga is another title called Codename Eagle). Since then he has released half a dozen commercial games under the umbrella of this saga, with sales exceeding 4.5 million units.

Bad Company 2 aims to be the culmination of this long-term project of the Swedish DICE. This is the strongest bet of this company, trying to diversify his saga playable by a single player mode for rich, dense and full of epic situations. This puts us at the helm of Preston Marlowe, the latest signing of the B-Company, a battalion of soldiers who were discharged for ‘disposable’, but that proved capable of achieving excellence in any battle.

So again we see how each and every one of the old characters with the same sense of humor that made them stand out from the tangle of virtual heroes muscular, tough and charismatic that populate the landscape videojueguil. So this is a nearly idyllic reunion with Sweetwater, Haggard and Colonel Anderson as squires for this new adventure full of emotions, shootings, explosions and good humor. A second visit to the battlefields harshest in the history of video game, but with a few comrades in arms who do not take themselves too seriously.

Obviously, the multiplayer part is not neglected for the occasion, thus presenting a dichotomy necessary in this Bad Company 2, which does nothing but become much more interesting to the development of DICE. Both parts of the game are completely independent of each other, but the gameplay is almost complementary in terms of gameplay and tactics we use, besides boasting an excellent graphic section in both cases.

Modern Warfare 2

The video game industry continues to offer unique examples of how the two judges, audience and critics clash as to enjoy his favor is concerned. Titles praised by the press go unnoticed by the public and vice versa, where dilapidated games are a success story by the media as record sales. Yet there are few cases in which both sides agree in perfect communion and without the slightest crack. Since the last few years, Call of Duty series is one example in which the approval of critics and the public’s favor, go hand in hand. Moreover when the released COD is developed by Infinity Ward, founder of the series, without diminishing the important role of Treyarch, World at War responsible for last season and several adjustments to console.

From the turning point that marked the first Modern Warfare leaving the conflicts of World War II, Call of Duty, has become a fetish saga at all levels: a title for the masses, coveted, followed, and played until the expected exhaustion from week to week or even months after its launch, the kind that all means praise of those who get the highest Metacritic, which easily sold over 15 million units. That was why on 11 February, its direct sequel debut, marked the start of an exciting countdown finally ends today.


But not everything has been easy so to Stem IW. This comeback has been surrounded by tight security. Activision has just shown the title outside the U.S. press has not made its closed beta multiplayer, and fear of leakage, no versions sent to review journals, to this day 10 November.Measures which despite their hardness, have not prevented Modern Warfare 2 had just not flowing through pirate networks and causing those losses that were attempted to avoid.Similarly, the controversy has been present to his credit; criticism for the controversial decision to remove PC-dedicated servers that brought 100,000 people to an attempted boycott, censorship in Australia by the brutality and cruelty of some of its levels and fear of some of his followers by the presumed length of the campaign mode. Once the game in hand, doubts dissipate. Modern Warfare 2 is a winner. One of the top three titles this year, gamers will have the opportunity to enjoy.

War on terror.
This sixth Call of Duty continues, five years later, the story told in the earlier events of Modern Warfare, as the general puts at Shepherd in the early stages. “The more things change the more they stay the same” sentence, citing the fall of Imran Zakhaev Russia, which has caused the rise of Vladimir Makarov his right hand as the ruler of the shadows. “Overthrow a tyrant and appears a worse” is discussed in the introduction. Makarov, pulling strings and ultra-nationalist party using Zakhaev martyr and propaganda, has managed to restore Communism in Russia.From his position of power and their terrorist contacts in Brazil and Afghanistan, Makarov orchestrates a brutal offensive against the United States. Most of the story.

Managing key intelligence and face to combat the threat, and General Shepherd, created under his direct command the Taskforce 141, a unit of elite special forces charged with stopping it, with deadly surgical operations on the enemy before they begin their attacks. In their ranks, the finest soldiers the U.S. Army: the main character, Sergeant Roach Gary Sanderson, Soap MacTavish from MW and now captain of the 22nd Regiment of the British SAS, the enigmatic Ghost undetectable or Ranger Joseph Allen, more the return of an old star. This, of course, is just the beginning. Modern Warfare’s campaign in February raises the level of conflict to a level that we had not seen in the series, with radically different battlefields and extreme situations, we had as impossible to depict, script twists, shocking surprises and atmosphere so immersive and cinematic as Infinity Ward knows only portray.

Red Dead Redemption

The poetry of violence present in the Masterpiece of Sam Peckinpah, the mastery of technique and the narration of John Ford, the cunning of the wonders of Henry Hathaway, the new twist to the pulp of the Sergio Leone, the mix of classicism and modernity of Clint Eastwood; villains who have little or nothing to envy to those who wrote Lee Van Cleef. The references are diluted, become unnecessary when it comes to our hands a game like Red Dead Redemption, which is not limited to drink from various sources but creates its own codes, paying homage to the classic and at the same time modernizing codes immortal westerns. The whistle of a bullet, the sun’s rays reaching the skin or the beauty of a horse crossing a meadow are just details, magisterial, but small glimpses into a remarkable overall, shiny, which makes Red Dead Redemption one of the most leisure in recent years. Without wishing to give many more laps to focus on the review and the game itself (if you are still here and still have not gone straight to the last page, being aware of the note), we challenge you to pre-analysis mentioned above to know more detail the sources, references and other interesting details about the title. Having said that, now, we’d love to know one of the great games of the season. The wait has been long, but it was worth.

Redemption
Kinematics in which we see a boat arrive at the pier opens the story of Dead Red Redemption.From it comes a large number of people but attention is fixed on a cowboy who seems escorted by two men in suits. The man, rude, pushing a child who sells newspapers on the street and announces the return of Billy’s Gang. The cowboy continues to advance, along with the two men until they leave him in the Blackwater station. Here, the cowboy gets on a train and credits begin to appear responsible for the game. Meanwhile, all naturally, with an unprecedented mastery of the narrative in a game (not so much that counts but how you count) the camera will alternate between different characters found in the vehicle: two elderly women apparently rich, talk about the situation “savages”, a priest and a young girl talk about religion and science, two concepts collide. The camera is still slipping through the lively conversations without losing sight of the cowboy, with a slight sweep through the rest of the wagon to show a blonde woman.The focus is not on it, is a detail that gives strength to the way to start the story. When the train stops at its destination, the resort of Armadillo, the cowboy is low and this is where we took control toward the tavern.

The prologue continues once there. Jake, an old man who does not seem to be having too bad (his female companion and do think) greeted us and will guide us for the next minutes. Hired by “friends” of John Marston, that’s how our protagonist is called, Jake shows us the way to a building located at Fort Mercer. Now only the destination address: Marston is here to pay bills with a former bandmate, a gunman named Bill that has now become his own boss. Things go wrong for John, at least not entirely, so that his next memory would be the next day, when it is lying on a bed with a bullet hole in the side. The train blonde woman reappears and discover how Bonnie MacFarlane. She explains that she has saved and begins a new life for John Marston, a tough cowboy with a mysterious past in an era in which shoot first and ask questions later, who do not fear anyone or seems to have scruples. But that throughout history will be rediscovering, their emotions branching into a nearby character, charismatic, creating an emotional bond between him and you the player.

The narrative aspect is key to Dead Red Redemption. The echoes of Peckinpah, Leone and Eastwood are felt in every aspect of dialogue and plot of the title. The construction of the character of John, as an anti-hero who little by little we know and understand, as they discover his past while outlining its future, size is an achievement in a game today, at a time graphics engines that have taken precedence over the great scripts, with notable exceptions such as Heavy Rain, Alan Wake or the recent three masterpieces of this generation: Metal Gear Solid 4, Bioshock and Grand Theft Auto IV. Precisely the latter is the more parallels and connections maintained with Redemption, not so much in substance and in form, as we shall see, but in the wisdom displayed when making us part of a story that reinvents the wheel, but that takes it and throws it to roll uphill, with hardly a threat of relegation. It is always up, something that contributes in addition to the outstanding character of Marston side clothed him throughout the game. There is everything for everyone.

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